Guest Post: Bibliobouts- A research game for students

Bibliobouts Logo

BiblioBouts is an online social game designed to teach college students to conduct high-quality, thoughtful research.  The game was created by a team of researchers at the University of Michigan’s School of Information, thanks to a grant from the Institute of Museum and Library Services.  Since they received the grant in 2008 they have designed, developed, pilot-tested, and refined the game.

BiblioBouts asks students to locate high-quality, relevant sources on a given topic (the topic is chosen by the instructor).  After students find the sources and their full texts, students import them into Zotero (http://zotero.org), an open-source citation management tool.  Students are then asked to evaluate the sources found by the class based on credibility and relevance criteria, and finally, to choose the 10 most high-quality, relevant sources to answer their research question.

Bibliobouts Homepage

BiblioBouts is an online social game designed to teach college students to conduct high-quality, thoughtful research.  The game was created by a team of researchers at the University of Michigan’s School of Information, thanks to a grant from the Institute of Museum and Library Services.  Since they received the grant in 2008 they have designed, developed, pilot-tested, and refined the game.

BiblioBouts asks students to locate high-quality, relevant sources on a given topic (the topic is chosen by the instructor).  After students find the sources and their full texts, students import them into Zotero (http://zotero.org), an open-source citation management tool.  Students are then asked to evaluate the sources found by the class based on credibility and relevance criteria, and finally, to choose the 10 most high-quality, relevant sources to answer their research question.

Each student is asked to choose an alias at the start of the game and that alias is displayed on a leader board ranking student scores throughout the game. Players win points for meeting and exceeding quotas and bonus points for certain achievements.  In the most recent version of the game, students are also able to unlock badges for completing tasks quickly and/or particularly well.

Bibliobouts Badges

The game can be played as an assignment in or out of class, or could be used as extra credit.  It can easily be included in an information literacy course but can also be extremely useful in a discipline-specific course as a supplement to information literacy instruction.  Game play results in ten high quality, relevant sources on a given topic.  These sources could then be incorporated into a paper, an annotated bibliography or any number of assignments.

While incorporating Bibliobouts into my Spring 2010 Introduction to Information Literacy course, a 3 credit course for freshman, I found students were eager to locate high quality resources using the library’s databases in order to improve their score.  One morning, before class started, I overheard a student who had been consistently at the top of the leader board explaining to her classmates how to locate relevant articles using the library databases.

Students were motivated by the competition against their classmates and willing not only to search for better resources, but to understand what made one source ‘better’ than another.  The game asks students to consider a number of characteristics of a source during evaluation and compares a given students rankings to that of his or her classmates.Rating Sources in Bibliobouts

Some students, though, found the technology to be a bit overwhelming at first.  Because many students had never used Zotero (which is necessary for game play) or the Bibliobouts interface, there was a steep learning curve.  Many students found Zotero to be a useful tool long after game play ended.

For more information about BiblioBouts:


 Catherine Johnson is a Reference & Instruction Librarian and Instruction Coordinator at the University of Baltimore.  She teaches a required, 3-credit information literacy course for freshman along with numerous one-shot instruction sessions.  Catherine holds a Masters in Library and Information Science from Syracuse University.  Her research interests include how cognitive development affects students’ ability to learn information literacy, how information literacy can best be integrated into the university curriculum and effective pedagogies for information literacy instruction.

You don’t have to be just a Libtechtalk groupie. Did you know that this blog is looking for guest authors? Contact ctomlinson at towson.edu to find out how you too can write about your favorite technologies and how they might be used in academic libraries.